way to misinterpret the story, bro
I hate people that read a bible story and then reinterpret it in a way that twists the original meaning or puts it in a skewed perspective.
Very fun game, not too many complaints all around, though there were a few things you might want to take into consideration, though most of them are a matter of personal preference
1.) the music got a bit redundant
2.) a "skip text option" would be nice
3.) cut scenes might be good to help me actually care a bit more about the characters
4.) the weapon balancing was a bit awkward. I never found myself using anything but the regular gun unless I was forced to. Perhaps that comes down to play style, however.
5.) a little more variety in the stage type would be good, like a horizontal section, or slightly different format.
6.) maybe utilizing the various weapon types in a puzzle like fashion (having to ricochet shots in order to hit a switch for example)
7.) actually needing all of the upgrades you get. I almost never needed the lava suit for example or the flashlight for the walls except once for each of them. Yes I needed them to go back and get upgrades, but you could integrate their usage into the levels in rather interesting ways too.
8.) the ending felt a little awkward/unsatisfying, even if it was a cliffhanger. I don't know if something extra will be unlocked upon getting all the medals, but if not, it could have been a little more epic than a sad face emoticon.
9.) dialogue was a little stilted/corny. Could use a bit of work.
again, all minor quibbles/suggestions and nothing big enough to significantly detract from the overall score. I say good job. Now back this heroic boss rush, which I'm starting to think might be impossible.
fun little game
This was a pretty decent RPG experience for a flash game. The battle system was straight forward but functional and the inclusion of multiple class options, side quests, mini games and a decent aesthetic allowed for the game to hold my interest throughout.
a few complaints though
one, the character classes seemed to be slightly skewed towards one option for each character. The typhoon attack was the most power spell and omnislash was the most powerful physical attack, even if the attack and magic was the same for both characters.
two, money quickly became useless. It would have been nice if you had some ridiculously expensive equipment that cost about 1 million G, because then I would have cared a bit more about actually finding money after level 15 or so.
three, the game was a bit glitchy at times. For instance, the damage done from poison wouldn't always show up and some status effects would linger after they wore off or never show up.
four, and most importantly, the writing was AWFUL! Seriously, get a new writer because every time someone spoke I literally felt guilty for enjoying the rest of the game, it was that bad. The jokes were NOT funny and made even the most trite anime cliches seem hilarious by comparison. If you make another one PLEASE get someone who can actually write dialogue and be, you know, funny.
This was fun, but
My main issue with the game is two things.
One, that the main word is displayed in obnoxiously large letters in the center and the next word is in small letters in the bottom right. While I prefer sentences, since my brain things in sentences, it's more annoying that I have to watch the bottom right to keep typing quickly, but I often end up typing that word instead of the one I'm on if I start going too fast.
Secondly, there's a noticeable lack of game modes and options. For instance, I think it would be nice if you had a mode that forced you to backspace to correct your errors instead of just subtracting seconds. Another might be sentence mode where the words in the sentence appear across the screen and you have to keep up with them, etc.
It's overall pretty good, and most of my gripes are more preference, but there's not enough here to truly call the game "great" either.
Great idea here, mates
Capitalizing on the popularity of minecraft while creating a very helpful and practical tool will hopefully provide a boost in traffic on the site for a while, which may possibly helping to rejuvenate some of people's lost interest in newgrounds. You clever bastards.
On the plus side, the graphics are nice, the controls are good and everything is very cute. The main problem I have is with the difficulty. Once you've gotten the hang of it, the only real way to lose is by quitting or dying out of boredom. Robot Unicorn Attack, a similar game, works specifically because of its rapidly increasing difficulty, resulting in a fast paced and compelling game. This, on the other hand, quickly becomes a monotonous and unrewarding experience. I understand that it's partially modeled after the original website concept (a battle of attrition between you and your browser), but that doesn't mean it translates very well into game form.
Great controls, great style, great humor and awesome level design. To those who are giving this a low score this because it's hard: don't downrate a game just because you suck at it. I don't have time to gush over this right now, so I'll just say I hope you can
make more. Maybe a remake of Cheetah men or something.
Life the game
this makes quizilla look like standardized testing.
as cute as the kitty mechanic was in the second game, the bombs just feel a lot more practical. I like the way you included the warp point to give this one an almost megaman like feel. Very few complaints with this game, it's one of the few games (flash or otherwise) that doesn't prompt me to look at the clock every five minutes. Also, to anyone who might be having trouble with that last jump on the ceiling, you might want to consider utilizing your double jump ability as you're falling. Just sayin'.
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